Core Team

Jim Gray Profile Pic

Jim Gray

Founder and CEO

Jim Gray has been making games since the year 2000. Most of that time has been working on AAA games, such as Call of Duty, Advanced Warfare. Highlights of Jim's career include creating the dragon flight gameplay for Eragon, creating the "dive boat" gameplay in Advanced Warfare, and creating the Darth Vader AI for Star Wars, Secrets of the Empire. Most recently, Jim served as Director of Gameplay Engineering at Midnight Society, helping to build their debut game: Deadrop.

Dylan Blair Profile Pic

Dylan Blair

Principal Gameplay Engineer

Dylan Blair has been making games since 2004. He has worked at EA, LucasArts, and Activision with credits on The Force Unleashed 2, Call of Duty, Advanced Warfare, and Call of Duty, WWII. Over the years, Dylan has worked with Unreal Engine 3, 4, and 5, in addition to multiple proprietary game engines. His specialty is Gameplay Engineering.

Theo Rezhenov Profile Pic

Theo Rezhenov

Senior 3D Artist

Theo Rezhenov has been making games since 2019, and his specialty is the design and creation of hard-surface models. Previously, Theo worked on the VR game Realm of the Fallen, where he helped shape the visual style of the game, in addition to designing and creating many of the art assets.